LinkedIn, the home page of the social media is owned by Microsoft, is about to make its debut in the gaming experience on the internet. With over a billion users, the active, the network, the greatest expert in the world of the web, it aims to increase the engagement of users through the experience of the game.
Puzzle mania: - the key to success
LinkedIn is facing a wave of success, to use the puzzle, as it is a phenomenon viral Wordle, which has won over millions of gamers all over the world. The first three titles in the first-in-progress, “Queens”, “Inference”, and “Crossclimb”, promising to combine the entertainment in the instructions to the competition between the colleagues and the company.
BREAKING: #LinkedIn is working on the IN-APP GAMES!
There are going to be a few different games, and companies will be ranked in the games based on the scores of their employees!
Pretty cool and fun, in my opinion! pic.twitter.com/hLITqc8aqw
— Nima Owji (@nima_owji) March 16, 2024
One of the most intriguing explores the LinkedIn includes the organization of the results of the players based on their place of work, and creating “the order of the company”. In this feature, you can add an element of challenge and a sense of pride for the company, encouraging employees to give their best in the games that were provided.
According to him, a spokesman of LinkedIn, a game based on the interpretation that is going to be integrated into the experience, the platform aims to create moments of fun, deepen relationships, and to stimulate discussion.
And Microsoft and the world of the game, a winning combination?
Microsoft, the owner of LinkedIn, it is a giant in the industry of video games to the video, with the revenue record to come out of the Xbox, Activision Blizzard, and ZeniMax. It remains to be seen whether and how it will be incorporated in Microsoft project, the game of LinkedIn, but the potential for a partnership to be successful, it is of course difficult.
Games, random, based on the enigma continues to dominate the charts of the most well-known applications, as well as in terms of revenue as well as the engagement of the users. Platforms for non-games, such as newspapers and magazines, and have used for a long time for this trend to increase the traffic of their own – think about the popularity of the fjalëkryqeve. Right now, LinkedIn is about, also to make use of this opportunity.
Try to be increased, as of LinkedIn
Over the years, LinkedIn has experimented with different features to enhance the involvement of the user by adjusting the means well-known to the audience of his profession. From online training to develop the professional, through the news and the material to the video platform, has always wanted to provide important experiences for the world of work. The introduction of online games represent a new chapter you are on this strategy and growth. It remains to be seen how it will welcome the users of this story.
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